The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . If you do either of these things, you won't be able to get. The dedicated guide contains tips for all roles in both PvE and PvP. Augment Kits are made by different crafting skills, E. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. V. It seemed to work fine, and I did see the stats change. Removal of Daily Resource Matrices. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. Open menu Open navigation Go to Reddit Home. The Kit is just used to install a graded slot for an equivalent grade augment . 0. Individual Pieces. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Sci-fi. Items created by reverse-engineered. Ashit. so a level 208 augment costs just a small bit of the. Used to install Augmentation Slot MK-1 at an Item Modification Station. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. 326 used to be a good goal because that was the max upgrade of non rakata gear, now. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 0 and be ready hit the ground running once 7. augmentation slot component MK-11. One of the cheap ways to make MK-9 parts is cybertech droid parts (either 9 or 10) which cost 2 mythra, 2 turadium and 2 flux. News. If a piece of gear does not have an augment slot, then you have to install one using a. Augment slot kits are also crafted by all the crew skills above. 6k. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. I'm not seeing the history of Aug Kits here so let me put it in. I've been adding Augment kits and Augments to my set bonus gear. EDIT: the only moddable green items you may see are companion weapons/gear. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Ding 55, need to aug my gear. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. An augmentation kit creates an augmentation slot on a piece of gear. Augmentation Kit MK-1 Rating 46. . Augmentation Slot Component MK-2 can be obtained by reverse engineering Tier 2 crafted gear; any crafted equipment item that is reverse engineered will yield one. At least, I hope this behavior is not intended. This crafting material is used in the construction of Augmentation Kit MK-4. 1a. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Barrels, hilts, armoring, mods, enh. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. To match the above listed changes. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Augmentation Kit schematics are learned from the Crew Skill trainer. If your gear has this slot, you can place an augment in it which gives you extra stats. Augmentation slots can accept augments of up to the level of the slot. Synthweavers craft Augment Kits,. Augment Kits are made by different crafting skills, E. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. Yeah def the trainer for this. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. SWTOR. And as you've seen, for the MK-10 it's a lot more. Augmentation Kit MK-1 From Star Wars:. Mk9 kits 80k x 14. To craft an Augmentation kit you will need 10 kit. Wrong. . To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. How about allowing Artifice to make Augmentation Kits seeing as Armstech, the other weapon making crew skill, has the plans on its trainer already. Augmentation slot component mk 9 synthweaving, swtor augment kit mk-10. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. The MK8 Augment Kit is now the highest Augment Kit. . Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. So, if you're only 200. I know this becuase I placed a few on sale but they don't show up when I search for them. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. craft. 0 Deconstruction Basics Guide. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. This CM-1337 item is made up of the 7 OEM items, and 14 of the RPM items, and 5 Legendary Embers. All Color Crystals & Lightsaber Crystals in SWTOR. The higher the tier, the better the augment slot you can add to the item. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Augmentation Kit MK-5 is a player-created item. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. Composant d'emplacement d'amélioration Type 11. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. Posted June 26, 2012. I craft green implants on my raid character (biochem) between pulls. If a piece of gear does not have an augment slot, then you have to install one using a Augmentation Slot Kit. Crew Skills. . 3. Code recombinators are going for 195 credits per and I think that means it. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Creates: Augmentation Kit MK-11. Support. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. 3 augments and noticed Artifice cannot make the augment kits. The profit margin for buying mats off the GTN and then making and selling augment kits isn't worth the time invested. We would like to show you a description here but the site won’t allow us. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. Right click on the station and drag the piece from my inventory to the station. CryptoThere are 14 gear slots in total where Augments can be placed. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. For example, the description for the Augmentation Slot Component MK-1 could be changed. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation. how do i get augmentation kits? More sharing options. Each MK-# has a certain max level of augment that can be used in them. Category: Miscellaneous. Sell Price : 15. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Posted January 29, 2016. - Use augments only on 306, set bonus gear. If taken out of the materials bank to deconstruct, no component is rendered. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. And the last 110 where spend on. Augment kits can be applied to any piece of gear. Augments have been reduced to 8 tiers. Augmentation Kit MK-6 is a player-created item. . g. Grade 4: Level 32-40: 240-300. . Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . CTRL+right click one of them and you will see each of the 4 items you can put in it. View Mobile SiteAugmentation Kit MK-2 is a player-created item. Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. - slicing provide the blue / purple materials. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Double Deposit Promo Bonus. Star Wars: The Old Republic Wiki 33,937. Augmentation Kit MK-6 on SWTORData Categories Community content is available under CC BY-NC-SA unless otherwise noted. Cybertech makes Armor and Mods. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. At least. Who make. Augmentation Kit MK-5 is a player-created item. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. SWTOR. Individual Pieces. Jump to contentThat's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Augment Modification Enhancer: Grd. More Fandoms Sci-fi Augmentation Kit MK-6 is. Individual Pieces. And the augment kits cost about 60k - 80k each. For MK-1, it's like 1k. This crafting material is used in the construction of Augmentation Kit MK-2. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. . Jedipedia. Short answer: no. This crafting material is used in the construction of Augmentation Kit MK-6. . Get the augments with the stats you want. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. And yes, MarkkuJ is right : cybertech is the cheapest. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Check Details. Augmentation Kit MK-6 is a prototype-quality augmentation kit. See moreThere are 14 gear slots in total where Augments can be placed. Was allowing it a bug, or no longer getting augmentati. Explore. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. Augmentation Kit MK-5 is a player-created item. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Raging Bull Casino 50 Free Spins Bonus. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. I often use this to know what level I need to achieve to get the next level of schematics. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. You might already know that. View data for the Augmentation Kit MK-11 SWTOR Schematic. Use bonus code: YEAROFTHEOX. Make those and each time you RE one, you should get a MK-9 Slot Component. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. The two cheapest (mats wise) are offhands through Artifice and knives through Armstech. Individual Pieces. Members. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. It takes 10 components to create a kit. Find even better Augmentation Slot Component MK-1, x 10. The one on the fleet is located in the crew skills section. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Augmentation Kit MK-9 Rating 200. Armstech uses 4 and 6, cybertech uses 2 and 4, biochem uses 2 and 2 and 4. for 11th level slot comp. Augments have been reduced to 8 tiers. Are there vendors that sell these or is GTN the only option if you don't want to make them yourself? ThanksAugments themselves are separate items that go into the slot and give a single primary or secondary stat in addition to Endurance — either +18 stat +12 End or +18 End +12 stat. Rating 200 & 208 Augments now require an MK-9 Augment Slot. Step 3 - Apply augments to your LEGACY SET. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Mod extraction costs have been reduced by 30%. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. David : Il y a deux raisons principales pour lesquelles les kits d’augmentation sont limités à la fabrication d’armures, la fabrication d’armes et le synthétissage : 1) ils sont les confectionneurs d’augmentations, et les kits d’augmentation font partie de ce service. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. 1. But, every guide about augmenting I come across says to use an item modification station. Companion crew skill increases after each mission or crafting. Other sites: TORCommunity. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. 2 Gemstone: Artifice & Cybertech: Fabricator Crystal MK-1: 5: Blue Igneous Crystal:. However, in Game Update 6. . I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Just make them and RE them. Play Now. A similar thing happened to the Roche mount but it ha. You have to create one using an Augmentation Kit before you can place an Augment in it. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. If you craft an assembly component, then deconstruct it without putting it in mat storage, you get an augmentation kit component (as intended). Surely the art. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. SWTOR - Patch 1. augment_slot_fragment. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. . The dedicated guide contains tips for all roles in both PvE and PvP. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. There are 14 gear slots in total where Augments can be placed. So now…Based on my server's GTN values, to make one slot kit costs 51,550 in bought materials, but given ideal crit crafting (of 28%) it goes down to 40,273. FQN: itm. Hi all I thought I would add augments to my number 1 comp via modification table I have the mk6 kits and it wont do it tried a few diffrent attempts any help would be appreciated - thanksAugmentation Kit MK-1. They all have used the same icon as MK-8 from 3. However, I probably wont rely on them and I certainly wont be mass producing them. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Fire emblem heroes fire emblem warriors pocket mortys star wars: The old republic you are not logged in. 335. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. So I know that Biochem won't be able to make augment kits. I've now created and additional augmentation slot on a lightsaber. Armstech is a crafting crew skill. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. craft. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. News. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. Go check your Armormech trainer again. Max Stack: 9999. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. as you leveled up. So if you have a level 20 item with a level 49 augment inserted into it, it will be converted into a MK-6 augment slot since the augment is a. Remember that there used to be a bug when reverse engineering stacks of crafted items. Posted November 23, 2012. Jedipedia. Most people focus on "the best", which is Grade 11. We got a little news about crafting. To match the above listed changes. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. 206. It’s a good idea to have one. robot on augmentation kit mk-10, but no other info. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. . If taken out of the materials bank to deconstruct, no component is rendered. 47+. Here are the SWTOR Conversion Rates for Patch 4. Keep this in mind when you consider what to do about augments. augment_slot_fragment. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. Well the thing is, an MK-6 augment kit is not a crafting mat. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. There are some good ones out there that will go into detail, but you want to focus on getting Accuracy as close to 110% as possible without going over (1590 is the magic stat number) and Alacrity as close to 7. The dedicated guide contains tips for all roles in both PvE and PvP. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). The crafting table on your ship is for your companions, pretty sure your character can't use it. 4. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-11 SWTOR Schematic. To place an augment into the slot, next right-click the augment from your. During 5. 0:. How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. Augmentation Kit MK-2 is a player-created item. Great. I think that's all of them. It’s your go-to skill for making light and medium armor, Jedi robes, and Sith regalia for all Force-sensitive classes. Which path do you think i should…10 votes, 12 comments. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. This cost me 1. Written by Roy 07 Oct 2023. Used to install Augmentation Slot MK-1 at any Item Modification Station. If you're trying to remove the augmentation kit, not possible. com . 206. 0. 3. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Swtor How To Get Augmentation Slot Component Mk11 MK11 Augments Guide and The Ten Best Augments GAMERS DECIDE Swtor How To Get Augmentation Slot Component Mk11 Web Augmentation Kits Are Item Modifications That Create Augmentation Slots On Gear When Used In Conjunction With An Item Modification. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. net is a non-profit Star Wars fansite run by Jedipedia e. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Balmorra (Empire) Balmorra (Republic)Why allow any and everyone to just use an augment table to get augment slot. Used to install Augmentation Slot MK-1 at an Item Modification Station. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. Crew Skills. . Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds), getting back on the. mk01. View data for the Augmentation Kit MK-8 SWTOR Item. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. Then right-click the augment kit from your inventory. Augmentation Kit MK-2; Augmentation Kit MK-3; Augmentation Kit MK-4; Augmentation Kit MK-5; Augmentation Kit MK-6; B. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. augment_kit. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Check your cashier to redeem the bonus. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. Get the mk-10 augment kits. 0. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. I am a "power seller" of Augmentation Kit MK-9s - I farm turadium, mythra and tricopper flux accross multiple characters and build QT-10 Parts so I can RE for the Augmentation Slot Component MK-9. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. it says i have 1/1 and i have well over 100,00 credits. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. If you put an assembly component in your mat storage, take it out sometime later, then deconstruct. (1) X is a number currently from 1 to 10 that determines the strongest augment that the kit will accept. Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -. I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I read you need 10 components from REing crit craft able items. Augmentation slot MK-6 needed, i. By default your mod-able gear does not have an Augment slot available. 1. V. Right-click on the modification station and drop the piece of gear on the window that appears. By default, it will select the highest level Augmentation Kit that you have in your inventory. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Im not sure if i d. Synthweaving makes nothing of any use whatsoever. There are augment slots and there are augments. Get the mk-10 augment kits. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. During 5. Synthweaving makes nothing of any use whatsoever. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Swtor How To Get Augmentation Slot Component Mk-11t Mk 11. Star Wars - The Old Republic (Part Six) ~ All You. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Best Way To Get Augmentation Slot Component Mk-100. Posted November 9, 2012. You. = 1,792,000Cr Oh yeah I play PVP and PVE , different gear for both so 3,584,000 Cr and thats not with BiS purple augments, that would add anoth. 1a. Removal of Daily Resource Matrices. All Color Crystals. Any crafts grade 11 component can be RE's to a MK11 aug slot component. 1. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. View data for the Augmentation Kit MK-10 SWTOR Schematic. 0 gear. 14% without going under (1213 is the magic number here). I just dragged the kit to the gear piece, then dragged the augment onto that. But Im looking at the vendors and they dont have Aug slots. The grade of Kits just mean you can install a higher grade actual augment with better stats. Thanks for any help given!To make higher "Grade" Augments, you will have to level up your crafting skill. can we reduce this to 10k now? Good idea, thumbs up. It’s a beginners guide so you probably know a lot of it already but it does contain all the Info you are looking for. The way I'm looking at this - is I drop. These have a guaranteed drop rate. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. craft. Even SoV Solo or Story can be done without augments. Check Details. Or is it some different gear?It takes 10 Augmentation Slot Components and some gathered materials to craft an augmentation kit.